![]() Why would anyone want to face off against bullet sponges that rush you in a straight line, cramp the camera, and swipe you with annoying melee attacks? The other problem is that, after the Volga level, Exodus starts losing steam. I’m sorry, but nothing has changed: the mutants are absolutely no fun to fight. The bad news is that, like 2033 and Last Light before it, Exodus also has mutants. You can come up with some Frankenstein creations to give you the tactical advantage in battle, using various workbenches dotted around the map. Do you attack that base at night under the cover of nightfall when mutants are particularly strong, or do you go during the day, risk being seen, but have an easier time of it with the nasties roaming the wild? Best of all, guns in this game are like Lego blocks, whose shape changes as you find new parts to bolt on. There’s even a day/night cycle adding a tactical layer to the experience. It’s not a big map, somewhere in the region of the first Rage game, but it’s big enough to sell the fiction. The Volga level is Exodus at its best: a tense and challenging experience that makes a case for a Metro game stretched across a larger canvas. The river can be navigated on a dinghy, while binoculars give you the chance to scope out the area and identify points of interest, which are then represented as question marks on your hand-held map. ![]() Their first stop is near the frigid Volga river, whose snow-capped banks are host to monsters and human foes alike. The premise is simple: Artyom and a small group of his friends and family are searching for a new home.
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